Creativity and Innovation are the key drivers of organizational success. Change is the inevitable result of this creative and innovative process.
Let’s ponder on this:
“When Apple created iTunes it didn’t just create a faster, cheaper, better digital format for music, it altered the very nature of the relationship between music and people. eBay did not just create a platform for auctions, it changed the way we look at the experience of shopping and how community plays a role in the experience”. (Thomas Kouropoulos 2012)
How is Innovation Changing Us?
Incremental Innovation – It utilizes your existing technology and increases value to the customer (features, design changes, etc.) within your existing market. Almost all companies engage in incremental innovation in one form or another.
Architectural Innovation – It is simply taking the lessons, skills and overall technology and applying them within a different market. This innovation is amazing at increasing new customers as long as the new market is receptive.
Radical innovation – It is about new technologies replace old existing technology. i.e., Fax machines replacing telex machines. Email replacing fax machines. Radical innovations are for the most part new inventions that can be market disruptive.
Disruptive Innovation – Disruptive innovation, also known as stealth innovation, involves applying new technology or processes to your company’s current market. It is stealthy in nature since newer tech will often be inferior to existing market technology.
What does it mean to game-change?
Game-changing innovation transforms markets and even society. These innovations have a radical impact on how humans act, think and feel in some way. Innovations that reach this level are always able to define a new category and fulfil an essential unmet wish or need consumers to have.
The Relationship Between Creativity & Innovation
Ponder on this…
CREATIVITY + INNOVATION = LEADERSHIP (Market Leader)
|BASIS FOR COMPARISON||CREATIVITY||INNOVATION|
|Meaning||Creativity is an act of creating new ideas, imaginations and possibilities.||Innovation is the introduction of something new and effective in the market.|
|Related to||Thinking something new||Introducing something new|
Key Differences between Creativity and Innovation
The following are the major differences between Creativity and Innovation:
- The quality of thinking new ideas and putting them into reality is creativity. The act of executing the creative ideas into practice is innovation.
- Creativity is an imaginative process as opposed to innovation is a productive process.
- Creativity can never be measured, but Innovation can be measured.
- Creativity is related to the generation of ideas which are new and unique. Conversely, Innovation is related to introduce something better into the market.
- Creativity does not require money. On the other hand, innovation requires money.
- There is no risk involved in creativity, whereas the risk is always attached to innovation.
By Ben Iyoha,
Understanding sources of learning have become a major area of research in Education Management. Building on the assumptions that crowd learning is distributed across societies and educational institutions and that it creates an innovative perspective for education for next-generation over the time.
Crowd-learning means studying by interacting with each other. The tool is web-based, social and increases naturally. It puts the method in frontal view and takes us ahead of the problems that exist with e-learning. Crowd-learning shows that education is not only something that is spoon-fed, in a top-down and inside-out fashion. The crowd-learning platform triggers interaction and encourages good ideas.
Good crowd-learning sources are already available to us, and they include HealthData.gov, Google’s busy times’ data for businesses and public spaces, Waze, Wikipedia and more. We anticipate that more news organizations—as well as marketers, activists and other groups—will start harnessing data in creative ways. That’s because our thinking results in behaviour (like searching for “what is the EU?”). Our behaviour results in data. And that data can be used to learn something about us.
There is a specific need of taking into account also other types of different forms of social software that aggregates interaction, i.e. many-to-one, the type of the synchronous and asynchronous communication that can transform into direct and indirect interactions. The comparison of the forms of social software, that are elements of crowd learning are listed in the Table
|Social buying and selling||●||●||●||●||●|
|Collaborative filters/ social recommenders||●||●||●|
|Groupware/ content management||●||●||●||●|
|Learning management systems||●||●||●||●|
Google; Bing; Apple; Microsoft; Investigative Reporters and Editors; National Institute for Computer-Assisted
Reporting; various U.S. government websites; various state and local government websites; the websites of government agencies worldwide. (Source: 2018 trend report)
In conclusion, Crowd-learning”, is where students experience deeper learning through collaboratively creating learning materials for each other. Crowd-learning practice is envisioned to produce large “banks” of subject matter problems generated by students themselves, in a crowdsourced way, as the students learn new subjects; these problems can then serve as learning and assessment materials usable at scale.
Chairman, Governing Board of the National Business and Technical Examinations Board (NABTEB), Prof. Leonard Karshima Shilgba, has urged its officials to conduct fraud-free National Business Certificate (NBC) and National Teachers Certificate (NTC) examinations.
He made the appeal yesterday ahead of the examinations, which begin today across the country.
Shilgba charged all monitors of the examinations nationwide to expose any centre, public and private schools, where they discover any malpractice.
He further enjoined them to reveal any NABTEB official who is found to have engaged in any malpractice, such as undue delay in the retrieval of answer booklets, or extortion from examination centre owners.
Shilgba warned against photocopying of question papers before the subject examination.
He also urged the candidates to report any person or group that makes them to pay more than N11, 500 for the examination.
The chairman enjoined the Registrar and members of the Governing Board, as well as the management and staff of NABTEB, to monitor the conduct of the examination.
He said: “The conduct of examinations is the primary task of NABTEB, and therefore its monitoring is an undeniable assignment for you the governing board members.”
He reminded them about the Education Minister, Adamu Adamu’s statement in Abuja on March 22, 2018.
“As we take strategic steps toward positioning NABTEB for the broad tasks for which the agency was established in 1992, I urge you all to address your mind to the noble task, having your eyes focused on the testimony of history,” the minister had said.
Shilgba promised to forward the list of all NABTEB examinations centres in the country on state-by-state basis to all board members, to enable them monitor the examinations.
Foremost software solutions provider Vatebra Limited recently mobilized support for orphans with a charity walk to the Living Fountain Orphanage in Lagos, as part of its Corporate Social Responsibility (CSR) initiatives tailored towards alleviating the plight of orphans and the less privileged in society.
Tagged ‘Vatebra Walks for Charity’, the CSR effort also saw Vatebra donating bumper consumables and toiletries to the Victoria Island-based orphanage founded by Lady Bethy Obieri in 2007, as corporate support for the daily upkeep and well-being of residents.
Mr. Mike Aigbe, Deputy Managing Director, Vatebra, said the company has been involved in pockets of CSR initiatives targeted at youth development, but deliberately included charity for orphans in its programmes to enlist public support for their well-being.
Aigbe, who assured that the initiative would be institutionalized going forward, also hinted that as an innovative and forward-looking ICT player, Vatebra would in the near future bring like minds together to discuss revolutionary strategies to leverage technology for economic growth.
“We take CSR very seriously and wish to show our support for the growth of the Nigerian economy by walking for charity,” said Chinyelu Chikwendu, Head, Strategy and Branding, Vatebra while presenting the gift items to the visibly elated founder of the orphanage.
“Through this effort, we are complementing our CSR initiative in ICT education, where we train budding graduates to become seasoned developers,” she added.
Last month, Vatebra equipped youthful tech buffs with hands-on software development and programming training at the maiden edition of its CODIFY meet-up in Lagos. The initiative seeks to bridge the technical skill gap in innovation technologies and provide first-class pre and post-graduate technology training which will impact the ICT space and business environment in sub-Saharan Africa.